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NWNP Episode 156: Golden Dragon Award winners for the NWN 2011 AME Cycle

Posted in Content Creators, News, Podcasts, Reviews on January 22nd, 2012 by bbloom – Be the first to comment

Please join Aroen and Brian from the Realms of Trinity and the NWN Podcast as they are joined by Tybae and Andarian from the Academy for Modding Excellence (AME) as they unveil the winners of the 2011 AME Cycle and discuss the organizational changes and exciting happenings at the AME.

In the news, we discuss the latest updates on the NWN IGN Vault, which include new modules and models for both NWN1 & NWN2.

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News Segment
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NWN 1

Custom Content Challenge December 2011 – Winter Stuff
http://nwvault.ign.com/View.php?view=Hakpaks.Detail&id=8119

Here are the results of the “Custom Content Challenge” for December 2011 that took place on Bioware Social Forum here: http://social.bioware.com/forum/1/topic/191/index/

The theme was: “Winter Stuff”

And here are the results of the various participants!

Thanks to all those who contributed content:
Cestus Dei (Link) – Snow Flurry and Snow Fury creatures (2 creatures)
Draygoth28 – Polar Bear and Winter Wolf Mount creatures (2 creatures and 2 tails)
Mistress (Link) – Winter loadscreens (6 loadscreens)
Rubies – Snuggly Balls of Death creatures (2 creatures)
TarotRedhand (Link) – Frosty Ground placeables (26 placeables)
TarotRedhand (Link) – Frozen Book icons (10 icons)
The Amethyst Dragon (Link) – Snowshoe clothing, item and placeables (1 foot part for both phenos, 1 item icon with on the ground model, and 3 placeables)
Vibrant Penumbra (Link) – Snow Moguls placeables (3 placeables)

NWN2

Module

Beta Testing for Nihil Trilogy II: Chains of Misfortune by seraphimsage
http://nwvault.ign.com/View.php?view=nwn2communitynews.Detail&id=338

Thanks to the Alpha Testers: kamal, Arkalezth, and CaptainZombieYeti. With their help I’ve finally reached a point where the Beta Version(which includes the last parts of the mod just up to before the ending scenes) is now ready.

Now with the Beta’s Release more help is needed to iron out the last bugs, and other mis-sights that remain and some that may have been introduced. So if time allows I would appreciate it if any new or old testers can do a play-through of this mod to help identify those issues before its release. As always credit will be given to those who do. Thanks.

Models

Lions and Tigers and Bears, Oh My! by Dan Pigdom
http://nwvault.ign.com/View.php?view=NWN2Models.Detail&id=231

Tintable lion, tiger and bear models that are white by default. Tiger and lion skins were originally by Hellfire and Cyphre, and are part of Cyphre’s Companions Pack.

NWNP Episode 155: The Amethyst Dragon

Posted in Community Members, Content Creators, News, Persistent Worlds, Podcasts on January 10th, 2012 by bbloom – Be the first to comment

Please join Aroen, Zeus, and Brian from the Realms of Trinity and the NWN Podcast as they are joined by The Amethyst Dragon, a Neverwinter Nights Custom Content Legend, and creator of the World of Aenea and of the new Neverwinter Nights Info Website.

In the news, we discuss the latest updates on the NWN IGN Vault, which include a plethora of new modules for both NWN1 & NWN2.


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News Segment:
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NWN1

Good news for Mac users!

Community member Steve Savicki has pointed out that Mac users may be in a pickle with the newest operationg system, Lion, not allowing them to play NWN. One of the answers out there is this article showing how you can keep OS Snow Leopard loaded as well, keeping NWN at your fingertips.

NWN2

New Modules

Shaar Moan by Dan Pigdom
http://nwvault.ign.com/View.php?view=NWN2ModulesEnglish.Detail&id=503

It’s close to midnight, and something evil’s lurking in the dark…

Somewhere south of Buldamar, a salt mining city in the eastern Shaar, the caravan you are escorting has been waylaid by undead. With the help of Mychael, son of Jaxx – a bard of some renown – you have little choice but to investigate the source of the undead.

Recommended starting level is 10. Lower level characters will have the chance to level up if they choose to. Basic equipment is generated for new characters.

Wulverheim by Shockwolf
http://nwvault.ign.com/View.php?view=NWN2ModulesEnglish.Detail&id=498

Introduction

Wulverheim is a Neverwinter Nights 2 Campaign Module inspired by The Elder Scrolls IV: Oblivion. Experience a beautifully hand crafted Sandbox open world and game play concepts never before seen in Neverwinter Nights. Live another life in another world, create and play any character you can imagine, from the noble knight paladin to the sinister cult blackguard.

Explore the province of Wulverheim, and talk to the locals. See what troubles them and help them for rewards or simply cause whatever mayhem your dark heart desires.

One thing will lead to the next, but where will it end?

Your Fame and Fortune or Your Doom?

NWNP Episode 154: Project Q

Posted in Community Groups, News, Podcasts, Special Guests on December 31st, 2011 by bbloom – Be the first to comment

Please join Jastin and Brian from the Realms of Trinity and the NWN Podcast as they are joined by Paul SteMarie and Gavin AKA Sixes Thrice, from Project Q.

In the news, we discuss the latest updates on the NWN IGN Vault, which include a plethora of new models for both NWN1 & NWN2.



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News Segment:
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NWN1 Models

Reforged: Chain Weapons by the Amethyst Dragon
http://nwvault.ign.com/View.php?view=Models.Detail&id=481

Custom Content Challenge November 2011 – Underwater Stuff v1 by CC Makers
http://nwvault.ign.com/View.php?view=Hakpaks.Detail&id=8115

Here is round one of the results from the “Custom Content Challenge” for November 2011 that took place on Bioware Social

Forum here: Link Yes, that means there will be a round two. The expected release date is in mid January.

The theme was: “Underwater Stuff”

And here are the results of the various participants!

Thanks to all those who contributed content:
Cestus Dei (Link) – Torc of SHoA VFX item (item, VFX, & script)
Jack Taylor (Link) – Freshwater Fish creatures (2 creatures)
LordOfWorms – Undersea version 10 tileset (custom tileset)
Mistress(Link) – Placeable sounds (5 sounds)
Rubies – Bubble spells (3 spells)
ShaDoOoW – Bubbles VFX script (2 scripts)
The Amethyst Dragon (Link) – Underwater creatures (2 creatures)
The Amethyst Dragon (Link) – Underwater placeables (3 placeables)
Vibrant Penumbra (Link) – Whirlpool placeables (4 placeables)
Zwerkules (Link) – Merfolk tileset buildings and matching loadscreen.

Realms of Trinity Implements Custom ILR System & Starts spell overhaul ER Tie In.

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NWN 2 Models
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The Thing by jestemwlodzimierz
http://nwvault.ign.com/View.php?view=NWN2Models.Detail&id=229

Zythar by jestemwlodzimierz
http://nwvault.ign.com/View.php?view=NWN2HakpaksOriginal.Detail&id=563

NWNP Episode 153: Superfly 2000 & X-Fire

Posted in General, Podcasts, Special Guests on December 17th, 2011 by bbloom – 2 Comments

Please join Jastin and Brian from the Realms of Trinity and the NWN Podcast as they are joined by Superfly 2000, leader of a highly popular X-Fire NWN playgroup and NWN community contributor. I have to apologize in advance for my microphone as we had a TON of technical troubles with Skype that forced me to switch PCs. I didn’t realize it was using the built in mic and not my headset mic until after we were done.

In the news, we discuss the latest updates on the NWN IGN Vault and the new difficulty options on the Realms of Trinity.

Show Notes:

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NWN1
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NWN1 Community Patch 1.70 (final) by Shadoow
http://nwvault.ign.com/View.php?view=Other.Detail&id=1513

ABOUT THE PATCH

The Community patch 1.70 is an unofficial patch, that is compiled from work of numerous NWN community members and completed by Shadooow. “I dare to say that this update is the largest collection of fixes and unique features whatsoever. It took over year to put all of this together and detect/eliminate any issues that could been raised by doing this. But here we are and I hope that community appreciate this effort.” Shadooow

This patch does work almost the same way as old official patches in past. The only difference is that, the Community patch doesn’t affect the game version and its fully compatible with previous official patch – 1.69, so players without will still be able to play on servers with the patch and viceversa. Also, players without patch will still be able to see your server in gamespy server list. Installing onto lower game version is probably possible, but wasn’t tested and its not recommmended. The same goes for game without expansions.

Also, this patch is fully compatible with any custom content like CEP, PRC, Project Q etc. meaning, that if you install the patch, non of these will break, everything will still work fine. But obviously you won’t take advantage of all patch features and fixes until you (or CEP/PRC/Q team) merge 2das (and spell scripts). This is standard behaviour of any patch. It was always like this, the problem now is that its quite a while and nobody expected there will ever be another patch, so merging could be quite problematic…

NWN2

Models

Skull Crossbow by jestemwlodzimierz
http://nwvault.ign.com/View.php?view=NWN2Models.Detail&id=227

Balor General by jestemwlodzimierz
http://nwvault.ign.com/View.php?view=NWN2HakpaksOriginal.Detail&id=562

Prefab Area

Rocky Beach by Zarconus
http://nwvault.ign.com/View.php?view=NWN2PrefabAreas.Detail&id=623

PW Updates

Legacy Dark age of Britain 1 yr Anniversary

ROT Personal Difficulty Option & Extreme Mode Discussion
http://www.realmsoftrinity.com/Difficulty-Options.aspx

ROT Getting Started Video

NWNP Episode 152: Dalelands Beyond

Posted in Persistent Worlds, Podcasts on November 26th, 2011 by bbloom – Be the first to comment

Please join Jastin and Brian from the Realms of Trinity and the NWN Podcast as they are joined by Mustang and Bucephalus, creators of NWN2 Persistent World, Dalelands Beyond.

In the news, we discuss the winner of the NWNP NWN2 Model Contest submissions and the Realms of Trinity solo re-scale, and lastly the release of Neverwinter Complete.

Show Notes:
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General
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Neverwinter Nights Complete on sale!

Atari is now offering NWN1 with all expansions and Kingmaker, plus NWN2 with all expansions and Mysteries of Westgate for only $29.00 for the whole kit-an-kaboodle. A great deal for one of the greatest RPGs of all time, maybe someone on your holiday list merits such a great gift?

Click link on right side of page to purchase your copy!

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NWN2
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Legacy, Dark Age of Britain 1year anniversary in December EP 153 Guests

Creature Contest Winner: jestemwlodzimierz

Elven Sword Pack by ChuckerIINO
http://nwvault.ign.com/View.php?view=NWN2HakpaksOriginal.Detail&id=560

This is a set of elven style swords I made inspired by the artist Tom Loback’s wonderful illustrations from the Silmarillion. Included are a dagger, short sword, long sword, bastard sword and greatsword with models (mdb), templates (uti) and textures (tga). Download, upzip and place files in your override. Get them into the game using the console “giveitem” command.

NWNP Episode 151: Night & The City

Posted in Persistent Worlds, Podcasts on November 5th, 2011 by bbloom – Be the first to comment

Please join Jastin, Aroen, and Brian from the Realms of Trinity and the NWN Podcast as they are joined by Sebastian aka Pandemic13 creator of the upcoming NWN1 Persistent World, CITY.

In the news, we discuss the latest round of NWNP NWN2 Model Contest submissions and the campaign finale rollout of Realms of Trinity 2.

Show Notes:

NWN1

Night and the City created by haunted_shore based on travel-international
www.wix.com

http://www.wix.com/haunted_shore/nightandthecity

CITY is an open-world module set in a star-lit, urban metropolis.. What started out as a simple PW adaptation of the Thief universe, soon developed into an original setting with factions, stories, music and ideas all of its own. CITY takes place in various urban locations of an unnamed city, where other modules strive to create vast, sprawling vistas (often terribly) – CITY attempts to create a realistic and believable urban feel, with claustrophobic streets, heavy atmosphere and incredible detailed environments and lighting. That’s not to say CITY is monotonous, the designers have moved toward making each section of the city have its own distinct characteristics and themes, as well as creating lush tropical green houses, brooding sewers and colossal underground scrap yards.
“CITY is not a post-apocalypse server, or a survival mod or a steampunk adventure. It’s a fantasy module with the lights off, set within an ongoing period of urban decay.”
CITY features an extensive universe and allows players to either create a CITY-native or a new arrival, depending on how much reading they’re prepared to do.
New lore has been created for all base races of Neverwinter to allow players to remain comfortable in an otherwise intimidating environment.
A customised soundtrack is in place with original music written and orchestrated for the CITY module, as well as using licensed music from film & TV, classical and jazz.

Server location: Gamespy, Roleplay
Direct connect: subject to change until launch.
Website, Forum and download: http://www.createforum.com/astoriarenaissa/

Features include:

• CEP 2.4
• Level range: 1-10
• All Alignments accepted, but all enforced strictly.
• Races: All standard races.
• Subraces: Two subraces as well as subrace templates for joinable factions.
• No class restrictions. If a character becomes a threat to playerbase balancing, actions may be taken.
• Low magic.
• Progressive items are purchased with money gained from looting.
• Unique items are obtainable but are extremely rare.
• Characters are limited to 12 respawns, after that they must be raised by a character or npc cleric.
• Dead players leave (non-lootable) corpses that can be brought to temples for raising
• Characters bleed out upon loss of all hitpoints.
• Unique combat system. Critical hits made by monsters are translated into injuries and progressive wounds.
• Low monster XP, higher rewards for completing NPC and DM quests.
• Low-Medium levelling speed, no timers.
• Visually stunning level design.
• Reasonable amount of dungeons. At least half of them are designed to progress the full levelling scale.
• Custom Monk abilities (currently in BETA)
• Base classes adapted for DnD 3.5
• Unique items you won’t find in any guide books or expanded source material. Each with descriptions and lore.
• Roughly 150 new monsters, that won’t be found in any existing universe.
• Free appearance crafting.
• Player-run houses and businesses. A market district is set aside for purely this.
• Unique roleplaying experience, CITY offers you the chance to learn a rich and devilishly macabre universe from scratch.

NWN2

Welcome to the NWN2 Legends Persistent World and Plugins Site By MARSHALL

http://www.nwn2legends.com/

NWN2 NWNP Creature Model Contest:

Shambler from Quake by jestemwlodzimierz
http://nwvault.ign.com/View.php?view=Models.Detail&id=478

Ghoul accessories by jestemwlodzimierz
http://nwvault.ign.com/View.php?view=NWN2Models.Detail&id=218

Undead Lord by jestemwlodzimierz
http://nwvault.ign.com/View.php?view=NWN2Models.Detail&id=219

New Lich Model by jestemwlodzimierz
http://nwvault.ign.com/View.php?view=NWN2Models.Detail&id=220

Undead Butcher by jestemwlodzimierz
http://nwvault.ign.com/View.php?view=NWN2Models.Detail&id=222

NWNP Episode 150: NWNP Greatest Hits

Posted in General, Podcasts, Reviews, Special Guests on October 15th, 2011 by bbloom – Be the first to comment

Please join Jastin, Aroen, Zeus, and Brian from the Realms of Trinity and the NWN Podcast as they are joined by Tom Logue and Travis A. Richards from the Dark Tide (and the Neverending Nights Series) and The Witch King from Third Age, Rise of Sauron. In this hilarious episode they will cover highlights from Episode 101 to 149, listen to some great bloopers, and cover the news, which include updates from their respective products. You don’t want to miss this one!

Show Notes:

NWN2 Contest Submissions

Mutant Model
http://nwvault.ign.com/View.php?view=NWN2Models.Detail&id=215
by jestemwlodzimierz

Shadowbeast from Gothic
http://nwvault.ign.com/View.php?view=NWN2Models.Detail&id=217
by jestemwlodzimierz

Halloween player faces
http://nwvault.ign.com/View.php?view=NWN2Models.Detail&id=216
by jestemwlodzimierz

Vrock model
http://nwvault.ign.com/View.php?view=NWN2Models.Detail&id=214
by jestemwlodzimierz

Arctic Troll
http://nwvault.ign.com/View.php?view=NWN2HakpaksOriginal.Detail&id=554
by M. Rieder

Realms of Trinity II Campaign Finale Video

NWNP Episode 149: The Aielund Saga

Posted in Content Creators, General, News, Podcasts, Special Guests on October 1st, 2011 by bbloom – Be the first to comment

Please join Jastin and Brian as they interview the brilliant author of the Aielund Saga NWN Module series and novel. This is surely a special episode that you don’t want to miss. NWNP Ep 150 special episode plans are covered in the news segment as well as some new content submissions on the IGN Vault, which was just brought back up!

Show Notes:

NWN1

Persistent World Call Out

Ansalon – The World of Krynn NWN1 Superworld by AnsalonKrynn
http://nwvault.ign.com/View.php?view=community_news.Detail&id=2963

Over 6 years in the making – 700+ Areas
Massively Customized

NWN2

NWN2 UI – The Spell Clock
http://nwvault.ign.com/View.php?view=NWN2UI.Detail&id=164

The spell clock is a new element in the NWN2 user interface. It’s like a digital alarm clock intended to count spell duration (but it could also count any other time period). It could be very useful when casting long term buffing spells and want to know how much time is left before they expire.

NWNP Episode 148: The Dark Tide

Posted in General, Podcasts, Special Guests on September 18th, 2011 by bbloom – Be the first to comment

Please join Brian, Jastin, and Ben aka Aroen, as they interview the creators (Travis Richards and Christopher Escalante) of the newest chapter of NWN created machinima series, The Dark Tide. Brian, Jastin, and Ben cover the IGN site issues and give an update on the custom content challenge. The Amethyst Dragon, from the World of Aenea, provided us with a NWN1 Update concerning the Bioware community site and other great information. Afterwards, they cover some of the latest on Realms of Trinity 2 Chapter 7.

Show Notes:

Post by Beyond the Pale :

We have had some technical difficulties as the data centers have been transferred. Currently I am unable to get e-mail, and unable to process most of the entries supplied by the community.
The techs are working on the issue. I am unfortunately in a holding pattern until this is resolved. I appreciate everyone’s patience, and I will do my best to get everything smoothed out once I am able.

And until next time, Get in game and level up!

NWNP Episode 147: Genesis II

Posted in News, Persistent Worlds, Podcasts on August 20th, 2011 by bbloom – 2 Comments

Please join Brian, Jastin, and Ben aka Aroen, as they interview the creators of the highly detailed and original NWN Persistent World, Genesis II. Brian, Jastin, and Ben cover the new news of Cryptic’s buyout and the latest information on the Neverwinter project. Afterwards, they cover some of the latest vault submissions for NWN1 and NWN2.

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Show Notes:
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Neverwinter by Cryptic Studios
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Announcement from: http://www.playneverwinter.com/transition

We’re happy to report that Cryptic Studios is now a wholly owned subsidiary of Perfect World Entertainment. These are exciting times for Cryptic! As we integrate more completely with Perfect World, our companies will come together to deliver quality MMO experiences.
As part of our separation from Atari and integration into Perfect World, we must make a variety of changes to our products, websites and services. Most of the more immediate changes players will see are cosmetic or are back-end modifications, but there are areas that you should be aware of. For example, we’re swapping out logos, revising the Privacy Policy and changing Atari Tokens to Cryptic Points.
Naturally, you have questions and we’d like to answer them as best we can. So, please check out our FAQ and our Q&A Discussion Thread linked below to learn more about what this transition means for you.


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Neverwinter Nights
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Realms of Mythology Clothing v1b by Realms of Mythology Creative Team
http://nwvault.ign.com/View.php?view=Hakpaks.Detail&id=8070

This hak contains clothing, helmets, tails and wings. It is not CEP friendly and is not meant to be a plug and play type of hak. You will need some skill in combining the 2da files and quite possibly renaming the files themselves if you want to use the content.

21 New Containers by Borden Ha’elven

7 Containers in High, Medium & Low versions. Their 2da entries are from 1000 to 1020 in the placeables 2da. The small one is best used just for jewels, gold and other small stuff.


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Neverwinter Nights 2
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Kaedrin’s PrC Pack v1.41.4 Released! (Community / Announcement)
http://nwvault.ign.com/View.php?view=nwn2communitynews.Detail&id=335

Version 1.41.4 is now available and contains over 150 fixes/changes/additions.


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